A classroom of twenty-five. A product for one.

Velocity is Voyager Sopris Learning’s flagship adaptive K–5 platform. I led the redesign from classroom research through interaction design and into the system that engineering built from — serving a student working alone and a teacher watching the whole room, in the same product.

senior product designer ux research interaction design design systems 2021–2022 at tectonic
Voyager Sopris Velocity reward screen with character celebrating student progress and skill badges

challenge

Velocity had to serve two users at the same time — a student working independently and a teacher monitoring twenty-five at once — on aging school hardware in rooms where bandwidth was not guaranteed.

Those constraints weren’t abstract. They were the brief. Every decision had to hold up in a real classroom, not a design review.

Students using Velocity on Chromebooks in a real classroom
classroom observation — the design brief written by the room itself

transformation

Velocity’s wide range of activity types — cold read, highlight, drag-and-drop, guided practice — got mapped into one consistent interaction model. A shell, a structure, and a golden path from login to grade-level readiness.

The visual language said learning tool without saying enterprise software. Approachable, clear, age-appropriate. Never condescending to the kids or the teachers.

Student golden path diagram from first-time experience through skill practice to grade level readiness
golden path — the student journey from first login to grade-level readiness
Voyager Sopris Velocity lesson experience screen with interactive reading passage and inline comprehension tasks
lesson — one consistent shell across activity types
Voyager Sopris Velocity reward and progress screen with badges, level-up moments, and student celebration
reward — celebration without infantilizing the student
Voyager Sopris Velocity responsive design across Chromebook, tablet, and desktop classroom hardware
responsive — designed for the chromebooks and tablets actually in classrooms
Designed for the kid. Documented for the team.
— design intent, voyager sopris velocity

result

2

users in one product — student and teacher experiences designed in parallel.

7

interaction types feeding the adaptive engine in real time.

1

full design system handed to engineering, ready to build from.

Let's make something work.

Boston & remote · Open to full-time & contract

will.a.bruno@gmail.com